I will create 3d realistic environment, props, level and map design in unity and ue5


About this gig
Bring your project to life with a fully detailed, realistic 3D environment built in Unity and UE5. This gig is focused on creating high quality game ready environments that combine strong visual appeal with optimized performance for real time applications.
What I Offer:
- Full realistic 3D environment creation
- Level design and world building
- Detailed props and asset creation
- Landscapes, architecture, and set dressing
- Game ready optimization for smooth performance
- Lighting, atmosphere, and cinematic composition
- Modular asset kits for scalable environments
A well designed environment is essential to creating an engaging and believable experience. It shapes how players interact with your world, supports storytelling, and enhances overall gameplay. I focus on delivering environments that are not only visually striking but also functional, optimized, and ready for integration into your project.
Have a project in mind? Reach out and lets build your environment.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Alfred A
Professional 3D Artist Offering Full Environment Design Services
- FromNigeria
- Member sinceApr 2025
- Avg. response time6 hours
- Last delivery2 weeks
Languages
English, French
My Portfolio
FAQ
What do you need from me to get started?
A clear description of your project, references (images/videos), preferred style, dimensions/scale, and target platform (PC, mobile, VR, etc.). If you have concept art or sketches, that’s a big plus.
Do you create fully playable levels in Unreal Engine & Unity?
Yes, I can design level-ready environments with basic layout, lighting, and scene setup. Advanced gameplay systems or scripting can be discussed separately.
Will the environment be optimized for games?
Absolutely. All assets and environments are created with real-time performance in mind, including proper topology, LODs (if needed), and efficient texturing.

