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syrota0804

Syrota Dmytro

@syrota0804

Senior 3D Web Game Developer

Ukraine
English, Ukrainian
About me
I am a Full-Stack Game Developer specializing in building high-performance 2D & 3D interactive experiences across web and mobile platforms. Using React, Three.js (R3F), and WebGL, I design immersive 3D web applications and progressive web apps(PWA) that run seamlessly in any browser. For 2D gaming ecosystems, I build highly optimized canvas solutions utilizing Phaser.js. Additionally, I leverage Unity and C# to engineer robust native desktop and mobile game logic. Whether you need a sleek web-based MVP or a scalable cross-platform engine architecture, I deliver clean, production-ready code.... Read more

Skills

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syrota0804
Syrota Dmytro
Offline • 
Average response time: 1 hour

See my services

Prototyping
I will develop custom 2d web games using react and phaserjs

Work experience

iTechnolabs_Inc

2D Web Application Engineer

iTechnolabs Inc • Freelance

Jan 2024 - Aug 2025 • 1 yr 7 mos

Built and launched a highly responsive, interactive 2D children's story web game titled "Magical Exploration for tiny children guy called Moa". Created an intuitive, fully accessible touch interface leveraging PhaserJS and React to bring storytelling elements to life across modern desktop and mobile browsers. Main Responsibilities: - Engineered smooth parallax backgrounds, point-and-click pathfinding, and friendly character animation logic using PhaserJS. - Crafted clean interactive canvas components triggered natively through React state trees to run speech bubbles and matching mini-games. - Implemented high-accessibility touch tap profiles, large hitboxes, and audio-narrated menus specifically engineered for young child demographics. - Handled aggressive compression profiling for art and audio structures to guarantee exceptionally fast loading speeds on cellular networks.

Appearls

3D Game Developer

Appearls • Freelance

Mar 2022 - Nov 2023 • 1 yr 8 mos

Engineered core mechanics and logic loops for a downloadable 3D prison escape action game titled "Inmate is run away from prison". Built natively utilizing Unity and C#, the project focused on rapid level traversal, environmental obstacle navigation, and state-driven enemy AI guard behavior. Main Responsibilities: - Programmed fluid 3D character controllers, collision profiles, and navigation logic utilizing Unity's physics and custom rigidbodies. - Developed structural state machines for guard AI patrolling pipelines, line-of-sight identification, and search triggers. - Handled game asset setup, lighting configurations, baking maps, and camera controller triggers to ensure a polished atmospheric style. - Optimized runtime memory allocations and scripting execution to ensure seamless performance scaling across PC and console environments.

Digis

Web Game Developer

Digis • Freelance

Apr 2020 - Jan 2022 • 1 yr 9 mos

Developed a high-traffic, real-time multiplayer fishing web game optimized for desktop and mobile browsers. Engineered the core client-side game loops, interactive canvas scenes, and state handling using PhaserJS and TypeScript. Designed responsive, clean user interfaces with React to manage player inventories, leaderboards, and interactive tackle shops. Main Responsibilities: - Coded interactive fish behavior, hook-and-line physics simulation, and catch algorithms using PhaserJS. - Connected the game client to real-time WebSockets to sync live multiplayer tournaments and competitive tracking. - Optimized texture atlases, audio assets, and rendering performance to ensure smooth 60 FPS gameplay on low-end mobile devices via WebGL. - Collaborated with UI designers to build high-performance React dashboard panels overlaying the active game screen.