I will develop unreal engine 5 blueprint gameplay systems and mechanics


About this gig
Need a gameplay mechanic, Blueprint system, or unfinished feature completed in your Unreal Engine 5 project?
I develop and improve UE5 Blueprint gameplay systems and mechanics for indie games, prototypes, and existing projects. If you need a new feature built, an existing system improved, or a Blueprint gameplay issue fixed, I can help.
I can create:
- Combat, weapons, health and damage systems
- Character abilities and interactions
- Inventory, pickups and progression
- Gameplay mechanics and interactive objects
- Prototypes and gameplay features
- UI/HUD gameplay functionality
- Blueprint debugging and improvements
You receive:
- Functional and organized Blueprint systems
- Implemented gameplay functionality
- Testing and fixes for the delivered feature
- Project files and integration guidance
My workflow:
- Review your requirements and project
- Plan the gameplay system
- Develop it in UE5 Blueprints
- Test, debug and integrate
- Deliver the completed feature
I focus on building, fixing and integrating practical gameplay systems, rather than adding unnecessary complexity.
Have an unfinished UE5 feature or gameplay idea? Message me with your UE5 version, requirements and any references before ordering.
Get to know Akano Lolade
Unreal Engine 5 Developer, Gameplay, Multiplayer and AI Systems
- FromNigeria
- Member sinceApr 2026
- Avg. response time1 hour
Languages
English, Italian, French
Other Game Development Services I Offer
FAQ
Can you work on my existing Unreal Engine 5 project?
Yes. I can develop or improve Blueprint gameplay systems inside an existing UE5 project. Please send your UE5 version, requirements and relevant project information before ordering so I can confirm compatibility and scope.
What do you need from me to start?
I'll need your UE5 version, gameplay requirements, existing assets/Blueprints that should be used, and any references such as videos, designs or documentation. Complex projects should be discussed before ordering.
What types of UE5 gameplay systems can you create?
I can develop Blueprint-based systems such as combat, weapons, character abilities, interaction, inventory, health/damage, pickups, checkpoints, progression and gameplay prototypes. Send me your specific requirements if you're unsure whether your project fits.
How does your development process work?
I review your requirements and project, plan the system, develop it in UE5 Blueprints, test and debug the functionality, integrate it into the project, and deliver the completed feature.
Can you handle complex UE5 projects or multiple gameplay systems?
Yes, but larger projects should be discussed before ordering. Packages cover the scopes listed above. Multiplayer/replication, major project repairs, large integrations and full-game development may require a custom offer. Revisions cover changes to agreed functionality, not completely new features.

