I will setup and optimize unity occlusion culling for better fps


About this gig
Is your Unity game losing FPS because too many hidden objects are still being rendered? I will setup and optimize Unity Occlusion Culling to reduce unnecessary rendering and improve scene performance.
I help developers optimize 3D environments, indoor levels, and complex Unity scenes by configuring occlusion settings for their project and target platform.
What I offer:
- Unity Occlusion Culling setup
- Occluder & Occludee configuration
- Occlusion data baking
- Camera visibility optimization
- Scene rendering optimization
- Draw-call reduction
- Large environment optimization
- FPS performance testing
- Fix low FPS Unity
Benefits:
- Reduce unnecessary rendering
- Improve FPS stability
- Optimize complex scenes
- Better visibility management
- Reduce rendering workload
Ideal for FPS games, horror games, RPGs, mobile games, VR projects, 3D simulations, and architectural visualization.
I work with Unity, Occlusion Culling, 3D environments, URP, and performance profiling.
Need Unity Occlusion Culling setup for better FPS? Message me before ordering with your Unity version, target platform, and project details.
Get to know Mark Tems
Unreal Engine VR Multiplayer Specialist
- FromUnited States
- Member sinceSep 2026
- Avg. response time1 hour
Languages
English
FAQ
What is Unity Occlusion Culling?
Occlusion Culling is a Unity rendering optimization technique that prevents objects hidden behind other objects from being rendered when they are not visible to the camera.
Can you optimize large Unity environments?
Yes. I can configure and optimize occlusion culling for suitable large, indoor, and segmented 3D environments.
Will my FPS definitely increase?
Performance improvements depend on the scene, hardware, rendering pipeline, camera movement, geometry, and existing optimization. I will configure and test Occlusion Culling rather than guarantee a specific FPS increase.
Do you optimize mobile Unity games?
Yes. I can work on mobile projects, although the optimization strategy depends on the device specifications and project architecture.
Can you work with URP?
Yes, I can work with Unity projects using supported rendering pipelines, including URP.
