I will create stylized 3d game character model for unity unreal engine and animation

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Thomas Callahan

About this gig

Looking for a stylized 3D game character model for Unreal Engine or Unity? You're in the right place!


I specialize in creating stylized 3D game ready characters with clean topology, optimized polycount, and high quality PBR textures for Unity, Unreal Engine, VRChat, and mobile games.


This gig is about:


  • Stylized 3D game character
  • Realistic 3D game character
  • Character modeling for Unity
  • Unity game character
  • Unreal Engine character model
  • Character rigging for games
  • Low poly character model
  • PBR textured character
  • VRChat avatar model
  • Custom game character artist
  • MetaHuman character design
  • Creature monster modeling
  • Indie game character
  • Fantasy, sci-fi, anime characters
  • NPC and RPG character design


What you'll get:


  • Clean topology & UV mapping
  • Optimized game ready mesh
  • PBR textures (base, roughness, metallic, normal)
  • Rigged, animation ready character
  • FBX, OBJ, BLEND, or GLB files
  • Source file included (by package)
  • Commercial use license


Why choose me?


  • Fast response & communication
  • Clean topology & optimized workflow
  • On time delivery & support


Send your concept and let's build your character. Message before ordering to pick the package.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Thomas Callahan

Thomas Callahan

3D Character Artis Blender, Game Ready, VRChat and VTuber Models

  • FromUnited States
  • Member sinceAug 2026
  • Avg. response time6 hours
  • Languages

    English, German, French
Hi, I’m Thomas Callahan, a US-based 3D artist focused on character modeling and game-ready assets. I work with Blender to create low poly, stylized, chibi, anime, and realistic 3D characters for Unity, Unreal Engine, VRChat, VTuber projects, and indie games. I also handle sculpting, clean topology, UV mapping, PBR textures, rigging, and formats like FBX, OBJ, BLEND, GLB, VRM, and STL. Send me your concept, sketch, or reference, and let’s discuss your project. I’m also open to custom character and asset requests.