I will create 3d game hard surface assets low or high poly

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tejasrender32
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tejasrender32
Tejas P

About this gig

I specialize in hard surface 3D modeling for games, creating assets that balance visual detail with technical efficiency. My work includes weapons, armor, vehicles, sci-fi props, and modular environment kits, all built with clean topology, game-optimized polycounts, and production-ready UVs. I prioritize functionality: every model is designed to integrate smoothly into Unreal Engine, Unity, or custom pipelines, respecting your projects scale, art direction, and performance constraints.


I use industry-standard tools Blender, Maya, 3ds Max, ZBrush (for controlled detailing), and Substance Painter for PBR texturing and deliver organized, well-named files with clear documentation. My process is collaborative: I refine based on your feedback without compromising turnaround time.


This allows me to deliver consistently high-quality results tailored to game development needs. Whether you're an indie team or a studio scaling asset production.

All assets are tested for real-time use, LOD-friendly where needed, and shipped with attention to naming, grouping, and texture res

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Tejas P

Tejas P

Hard Surface 3D Artist : Building precise game ready assets

  • FromIndia
  • Member sinceDec 2025
  • Avg. response time1 hour
  • Languages

    English
I specialize in hard surface 3D modeling for games, creating assets that balance visual detail with technical efficiency. My work includes weapons, armor, vehicles, sci-fi props, and modular environment kits—all built with clean topology, game-optimized polycounts, and production-ready UVs and LODs. I prioritize functionality: every model is designed to integrate smoothly into Unreal Engine, Unity, or custom pipelines, respecting your project’s scale, art direction, and performance constraints.