I will model game ready 3d assets


About this gig
Realistic or stylized. Hard-surface or character. One prop or a whole set. Look at the gallery: a PBR merchant counter, a hand-painted well, a sculpted spellbook, a full character.
WHAT I MODEL
Props, buildings, set dressing. Weapons, tools, and vehicles. Characters and creatures. Containers, furniture, signage. If you can reference it, I can build it.
WHAT YOU GET
Clean mesh at the triangle budget you name
FBX, OBJ and GLB, plus the editable source file
Hand-unwrapped UVs, 1024 or 2048 texture atlas
PBR or hand-painted stylized, your call
Pivot at origin, scale and axis correct on import
Turntable render before it lands
WORKS WITH
One platform per order. I export for that one:
Minecraft - .bbmodel and .json, 16x or 32x
Roblox - FBX inside accessory tri limits, attachment placed
Garry's Mod - compiled .mdl, collision mesh, .vmt
Unity or Unreal - FBX or GLB, PBR maps, LODs on request
Anything else - OBJ or GLB
HOW IT WORKS
Send a reference or describe it. You get a grey blockout to redirect before any texturing time is spent. Then I texture, export and test on your platform.
New here, so prices are low. Message me first and I will tell you which package covers it.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know OnlyYoku
coder
- FromUnited States
- Member sinceSep 2026
Languages
English, German, French, Italian
My Portfolio
FAQ
What triangle count will the model be?
You tell me the budget and I hit it. If you do not have one, say the platform and what the prop is and I will suggest a number before I start. A Roblox accessory and a Unity hero prop are not the same job, and the budget is the difference.
Is the model rigged and animated?
Not by default. These packages cover modelling, UVs, texturing and export. Rigging and animation are a separate job - message me and I will quote it as a custom offer rather than squeeze it into a package that does not cover it.
Can you model something from a reference image?
Yes, and that is the fastest way to get what you pictured. Send a photo, a sketch or a screenshot of a similar prop. I will not copy another artist’s model or a trademarked design - I will build an original in the same style.
Do I own the model and can I sell a game using it?
You own what I make for you and you can ship it in a commercial game. I keep no claim and I do not resell your model. What I cannot do is hand you rights to someone else’s design, so if the reference is a trademarked prop I will build an original instead.
What if it imports sideways or the wrong size?
That is the most common complaint about bought models and it is why I test the export in your engine before delivery. Pivot sits at origin, scale and axis are set for the platform you named. If something still imports wrong, tell me and I fix it.

