I will do 3d modeling and texturing of any type


About this gig
#3Dmodeling #3dtexture #3dprinting #3ddesign #productdesign
I am a passionate and professional 3D artist specialized in 3D modeling and texturing, with more than 5 years of experience in Blender, Autodesk Maya, Substance Painter, and other industry-standard tools, to bringing your creative ideas to life. Whether you need a simple model or a complex textured design, I am here to help you achieve your goals.
Styles of Work Available:
- Realistic hard surface models
- Low-poly models for mobile and AR applications
- High-detail real-life products for marketing and presentations
- Stylized models
What will you receive with your order?
- Detailed 3D model in your preferred format (Blender, FBX, OBJ, GLB/glTF, STL, etc.)
- Highly detailed textures in 4K resolution (or any other resolution you prefer)
- All source files and other resources will be provided without any additional charges
- Priority support with an average response time of less than 1 hour
What I need from you and things you need to know as a client:
- A clear description of your project and its requirement
- Any reference images or sketches
- Specific details about the desired style and dimensions
MESSAGE ME NOW!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Thorn G
Creative 3D artist helping people turn their ideas into reality
- FromDenmark
- Member sinceSep 2026
Languages
English, French
FAQ
Which file format will you provide?
By default, I provide .fbx file format which is widely accepted in almost all the 3D modeling software and game engines but you can also request a custom file format conversion without paying anything extra.
What software do you use to aid your workflow?
I use Autodesk Maya and Substance Painter to create and texture my models. Along with these two software I also use Zbrush, Blender, Unreal Engine, Marvelous designer, Photoshop and other industry standard software to aid my workflow.
What is the workflow of texturing?
I use PBR (Physically based rendering) workflow which is considered as the best workflow in texturing as it simulate how light reacts with a model.
I need a lot of models. Do you work long term or on contract?
Yes, I would love to work in a long run. Please contact me so that I can make a custom offer for you at a reasonable and fair price.

