I will do 3d character armature rigging in blender for animation

T
tim_s4m
T
tim_s4m
Tim Samuel

About this gig

Need a clean, animator-ready armature for your 3D character?


I build professional character armatures and bone rigs in Blender properly weighted, well-organized, and built to move naturally.

From simple body rigs for basic posing to full studio armatures with IK/FK switching, facial bones, finger controls, and custom bone shapes I deliver rigs that are easy to animate and production-ready.


What I set up: 

  •  Full body armature with proper bone hierarchy
  • IK and FK controls for arms and legs
  • Facial bone setup for expressions
  • Finger and hand rigging
  • Spine, neck, and root controls
  • Custom bone shapes for clean animator workflow
  • Weight painting for smooth deformation


Works for humanoids, stylized characters, creatures, avatars, and VTuber models.


Your rig comes back clean, named, and layer-organized. No broken weights, no flipping bones.


Software: Blender Output: .blend / FBX / OBJ


Message me before ordering if your character has a complex mesh or non-standard anatomy.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Tim Samuel

Tim Samuel

3D Rigging Artist for Characters and Vehicles

  • FromUnited Kingdom
  • Member sinceMay 2026
  • Avg. response time1 hour
  • Last delivery1 day
  • Languages

    English, Spanish, French, German, Italian, Dutch
I specialize in professional 3D rigging for characters and vehicles using Blender and Cinema 4D. My services include character armature rigging, facial rigs, finger controls, vehicle rigging, suspension systems, wheel controls, and animation-ready setups. I focus on clean bone structures, smooth deformation, and production-ready rigs that help animators achieve realistic and efficient animation workflows.