I will roblox ugc, ugc bundle, dynamic heads, facs face animation, error fixing

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Beuildz T.

About this gig

Is your Roblox UGC Avatar Bundle failing marketplace validation due to frustrating Dynamic Head or FACS errors?


Robloxs strict automated validation pipelines often reject highly creative models over minor alignment thresholds, distorted cage meshes, or undetected facial expressions. Don't let endless "detection did not notice a substantial change" errors or broken cage mappings halt your marketplace launch!


As a seasoned 3D character artist and Roblox technical optimizer, I specialize in reverse-engineering and correcting complex submission failures. I will debug your asset package and deliver an upload-ready bundle that clears the Roblox Studio UGC Validation tool with 100% compliance.


Expert Problem-Solving Services Included:

  • Dynamic Head & FACS Calibration
  • Head Cage & Vertex Alignment
  • R15 Avatar Bundle Correction
  • Upload Optimization: Resolving "Unknown Error" hangs during the 4/4 bundle ID generation step by optimizing high-poly vertex budgets and downscaling texture maps to a clean 1024×1024 layout


Why Choose My Service?

  • Up-to-Date Technical Precision: Fully adapted to the latest 2026 strict automated verification adjustments.
  • Zero Creative Distortion


ORDER NOW!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Beuildz T.

Beuildz T.

Roblox Creator

  • FromAustria
  • Member sinceOct 2026
  • Avg. response time2 hours
  • Languages

    English
Welcome to my corner of the metaverse! I am a passionate Roblox developer and 3D modeller dedicated to crafting immersive worlds and unique experiences that bring players together. With a background in Luau scripting and environment design, I specialize in building highly interactive gameplay mechanics, detailed map layouts, and custom avatar assets. When I'm not coding or polishing textures in Blender, you can find me collaborating with fellow creators, testing out new community-driven mechanics, or hanging out with players in-game to gather feedback.