I will validate roblox avatar bundle errors, face animation, 3d modelling

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Beuildz T.

About this gig

I will validate Roblox avatar bundle errors, face animation, and 3D modeling


Are your Roblox Avatar Bundles getting rejected by the UGC system? Don't let compliance errors, rigging issues, or broken face animations stall your marketplace launch.

I am a professional Roblox 3D modeler and technical artist specializing in the strict requirements of the Roblox UGC catalog. I will thoroughly test, validate, and fix your avatar bundles (Rthro/Classic), ensuring they pass the official Roblox verification pipeline flawlessly.


What I Need From You:

  • Your source files (.fbx, .obj, or .blend).
  • The specific error log or rejection message from Roblox (if applicable).
  • A brief note on your intended setup (e.g., Layered Clothing, Classic, R15).


Services Included in This Gig:

  • Rigging & Skinning Checks
  • Dynamic Head & Face Animation Fixes
  • Cage Mesh Editing
  • Technical Compliance Optimization: Fixing bounding boxes, vertex budget limits (under max limits), and polycounts.
  • Texture & Material Auditing


Why Choose My Service?

  • Roblox Studio Expert
  • Fast Turnaround
  • 100% Marketplace Approval Guarantee


Drop me a message before placing an order so we can review your specific error codes and find solution

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Beuildz T.

Beuildz T.

Roblox Creator

  • FromAustria
  • Member sinceOct 2026
  • Avg. response time2 hours
  • Languages

    English
Welcome to my corner of the metaverse! I am a passionate Roblox developer and 3D modeller dedicated to crafting immersive worlds and unique experiences that bring players together. With a background in Luau scripting and environment design, I specialize in building highly interactive gameplay mechanics, detailed map layouts, and custom avatar assets. When I'm not coding or polishing textures in Blender, you can find me collaborating with fellow creators, testing out new community-driven mechanics, or hanging out with players in-game to gather feedback.