I will do 3d rigging, 3d character rigging, blender rigging, 3d character, 3d animation


About this gig
Hello.... Welcome to my profile!
Looking for advanced 3D rigging and professional character rigging tailored for your video games or cinematic 3D animation pipelines?
You are in the right place!
I specialize in custom 3D character rigging and complex skeletal skinning. I will seamlessly engineer your static 3D model into a fully articulated puppet built precisely to deform flawlessly.
My Rigging Services:
- Technical Skeletons: Advanced blender rigging pipelines including IK/FK systems, stretch mechanics, and clean bone Hierarchies.
- Organic Controls: Flawless manual weight paint distribution and smooth layout deformations.
- Advanced Mechanics: Precise facial rigging, custom blendshape configurations, and 3D clothing skinning layers.
- Engine Optimization: Custom setups for a clean unity rig or a native unreal engine rig.
My Frameworks: Blender, Maya, Mixamo, Unreal, and Unity.
Send your FBX or .blend asset over, and let's get it moving!
PLEASE MESSAGE ME BEFORE ORDERING to review your character layout topology and specific game engine needs!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Timmy Jones
3D Character Artist and Technical Animator
- FromNetherlands
- Member sinceSep 2026
- Avg. response time1 hour
Languages
English, Spanish, French, Dutch, German, Italian
FAQ
Do you provide custom 3D character rigging or auto-rigging services?
I specialize in professional, hand-crafted 3D character rigging to ensure flawless deformations. However, if your budget is tight, I can optimize and fix a basic mixamo rig setup, tuning the skeleton for clean performance.
Will the final rigging file work natively as a game asset in Unity or Unreal Engine?
Yes, absolutely! Every character rigging project I complete is optimized for structural integrity. I ensure clean bone hierarchies and proper pivot points, delivering a perfect unity rig or an unreal engine rig ready for development.
What software pipeline do you use for your 3D rigging services?
My primary production pipeline focuses on advanced blender rigging mechanics. I can also handle custom maya rigging requests depending on the exact technical needs of your 3D animation or video game pipeline.
Does your character rigging include professional manual weight paint?
Yes! Every blender rig I build features precise, manual weight paint distribution. This prevents ugly mesh stretching and ensures smooth, natural skin deformations during complex skeletal movements.
Can you handle advanced facial rigging and complex expressions?
Yes! My premium tier includes high-end facial rigging using custom bone joints or optimized blendshape parameters. This allows your 3D character model to perform lip-syncing and display complex emotions cleanly.
What file formats are included in the final project file delivery?
I deliver production-ready, master project files. You will receive standard formats like .FBX (pre-configured for your 3D model rigging pipeline) along with the raw, editable .blend source file.
Will my rigged game character support custom 3D clothing layers?
Yes. I can apply professional skinning techniques to your 3D clothing assets so that outfits, armor plates, and capes deform naturally alongside the primary body character rig setup.
Do you include a running time test animation to prove the rig works?
Yes! All packages include a 15-second showcase video. I will animate a loopable walk cycle or clean character animation test to prove that all controllers, limbs, and facial structures deform perfectly before final delivery.

