I will do 3d character animation, 3d rigging, game character animation ue5 model unity


Level 1
About this gig
Need characters that move like they belong in your game? I rig and animate 3D game characters for Unreal Engine 5, Unity, and Blender. The work is clean, game-ready, and built to drop straight into your project.
What I offer:
- Rigging: body, fingers, and facial controls, UE5 Mannequin-compatible or custom skeleton
- Animation: idles, walk and run cycles, locomotion sets, attacks, combos, emotes, gestures
- Engine-ready export: FBX with correct scale, axis, and skeleton setup, plus root motion on request
- Seamless loops and smooth transitions for Animation Blueprints and Unity Animator Controllers
- Retargeting to your existing skeleton
Why work with me:
- Motion with weight, timing, and personality, never stiff or generic
- Optimized for real-time performance
- Clear communication and regular progress previews
- Revisions included in every package
What I need from you:
- Your model (FBX, Blender, etc.), a list of animations, any reference or style notes, and your target engine.
Perfect for indie developers and growing studios who care about quality. Send me a message, pick a package, and lets bring your character to life.
Get to know Alex Tobyart
EXPERT 2D MAP, MEDICAL ILLUSTRATOR PATENT ARTIST
Level 1
- FromUnited States
- Member sinceMar 2026
- Avg. response time1 hour
- Last delivery3 weeks
Languages
English, Spanish, French, German, Italian
FAQ
Will the animations slide or float when I import them into my game?
No. I lock the feet on every walk, run, and locomotion cycle, and I test the result in UE5 or Unity before delivery. Tell me whether you need root motion or in-place animation and I’ll set it up to match your character controller.
. My last FBX failed to import (wrong scale, broken skeleton, multiple roots). How do you avoid that?
I export with a single root bone and the correct scale and axis for your engine. I check the import in your engine before delivering, so the files drop in without cleanup. Please tell me your engine version when you order.
Can you use my existing skeleton or the UE5 Mannequin, and will the animations work on my other characters?
Yes. I can rig to the UE5 Mannequin, a Unity Humanoid, or your custom skeleton. If your characters have different proportions, I set up retargeting and foot IK so the animations don’t stretch or distort
My model isn’t rigged, and the mesh is a bit messy. Can you still work with it?
Message me before ordering. I’ll check topology, scale, and pivot points for free. Most models work as they are. If the joints would deform badly, I’ll tell you what needs fixing before you spend anything.
What if I want changes, or need more animations later?
Revisions are included in every package. Send feedback on timing or style after the preview and I’ll adjust it. If you need more animations later, order an add-on and I’ll keep them consistent with your existing rig and style.

