I will optimize your indie games performance and fix frame rate issues

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tomaytotomato
T
tomaytotomato
Robbie V

About this gig

Game stuttering? Dropping frames? Using way too much memory? I'll find out why and fix it.


I'll profile your game, pinpoint the bottlenecks, and either give you a clear report or get in there and sort it myself, depending on what you need.


I can help with frame rate profiling and bottleneck hunting, rendering pipeline cleanup, memory usage reduction, draw call batching and smarter asset handling, and getting the most out of constrained hardware.


I built a 3D game on the Playdate (168 MHz, 16MB RAM) that runs at a stable 40+ FPS with real-time lighting and AI.


I work with C, C++, OpenGL, and custom engines, and can advise on Unity and Godot performance patterns too.


If you're not sure what's causing the issue, just message me and we can figure it out together.

Get to know Robbie V

Robbie V

Game and Software Tool Developer

5.0(3)
  • FromUnited Kingdom
  • Member sinceJul 2021
  • Last delivery4 months
  • Languages

    English
I'm a game developer and tool builder who began programming because I wanted to make games my own way. That turned into a love for custom rendering, performance optimisation, and pushing limited hardware as far as it'll go. My proudest project is a full 3D survival game running at 40+ FPS on the Playdate, a console with a 168 MHz processor and 16MB of RAM. It has real time lighting, enemy AI. I'm a final year Game Design student also building a 3D modelling app from scratch. If your project needs a custom engine, a performance boost, or something built from scratch, I'd love to work with you!

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