I will do 3d rigging cc4 rigging facial rigging cc4 mmd facial rigging for mmd models


About this gig
HELLO GREAT BUYER
Are you looking for a professional full body and facial rig,with blendshapes and controls? You're in the right place
I create advanced rigs in your favorite software tailored for cutscenes, animations, and game cinematics, supporting both body and facial expressions.
Whether it is a broken rig, bad skin weight, animation errors, or cloth physics problems, I will solve it professionally.
My services includes:
- 3d character rigging
- blendshape
- facial rigging
- mmd facial rigging for mmd models
- cc4
- c4d rig
- arkit 52 blendshapes
- custom facial rig
- unity humanoid rig
- unreal engine 5 skeleton
- animated retopology
- mixamo rig fix
- ik fk switching rig
- game ready fbx
- vrchat full body tracking
- vrm model rigging
- spring bone physics
- 3d rig to vtuber model
- vrm model setup
- 3d character to vrchat avatar
- vrchat avatar configuration
- convert fbx to vrm
- convert model to vrchat
- convert sculpt to game ready
- 3d model retopology and rigging
- static mesh to animation ready
- convert to unity humanoid
- ue5 mannequin conversion
- convert 2d to 3d character
- mechanical rigging
Contact me now!! to get clean deformation 3d rig, facial rig and unique blendshapes ready for animation.
Get to know Tommy
3D artist 3D CAD Engineer Injection Mold, Product Design and Character Rigging
- FromSpain
- Member sinceMar 2026
- Avg. response time3 hours
Languages
English, Italian, Spanish, French, German
FAQ
Can you rig my character for Unity, Unreal Engine 5, VRChat, and VRM without breaking the model?
Yes. I create game ready rigs with Unity Humanoid, UE5 skeleton, VRChat avatar setup, VRM conversion, ARKit blendshapes, IK/FK controls, and clean weight painting for smooth animation.
My model has bad skin weights, broken bones, or animation issues. Can you fix it?
Absolutely. I repair weight painting, bone hierarchy, skin deformation, Mixamo rig errors, cloth physics, facial rig problems, and animation glitches while keeping your original model intact.
Do you provide custom facial rigging with ARKit 52 blendshapes for lip sync and expressions?
Yes. I build custom facial rigs with ARKit 52 blendshapes, phonemes, eye controls, jaw setup, and expressive controllers perfect for VTubers, cinematics, games, and motion capture.
Can you convert a sculpt or static mesh into a fully game ready animated character?
Yes. I handle retopology, game ready mesh optimization, rigging, weight painting, FBX export, Unity Humanoid setup, UE5 mannequin conversion, and animation-ready character preparation.
Can you convert my FBX or 3D character into a VRChat avatar or VTuber model?
Yes. I convert FBX to VRM, configure VRChat avatars, add spring bone physics, full body tracking support, facial expressions, and optimize the model for smooth performance and compatibility.

