I will build destructible 3d assets with damage states

T
tosigneaut
T
tosigneaut
tosin

About this gig

Want realistic destruction in your game?

I create high-quality destructible 3D assets with multiple damage states, designed for real-time performance in Unity and Unreal Engine.

Each asset includes progressive damage stages, allowing smooth transitions from intact to destroyed.

What you get:

Clean low-poly optimized models

Multiple damage states (cracked, broken, destroyed)

Optional debris meshes

Game-ready export files

Consistent visual style

Perfect for:

  • Action games
  • FPS environments
  • Simulation games
  • Destruction systems

I focus on performance and realism so your destruction looks dynamic without affecting gameplay.

Contact me before ordering for custom setups or engine integration.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know tosin

tosin

Optimizing 3D assets for real time performance

  • FromUnited Kingdom
  • Member sinceApr 2026
  • Avg. response time1 hour
  • Languages

    English, German, Spanish
Most of the time, it’s not obvious until you start testing inside a scene frame drops, slow loading, or models that are harder to work with than they should be. My focus is on reducing that friction. I take 3D assets and refine them so they are lighter, cleaner, and easier to use in real-time environments. That can involve simplifying geometry, improving structure, or preparing models for consistent performance inside engines. The goal isn’t to change the look it’s to make the asset behave better. If performance matters in your project, I can help you get there.

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