I will deliver advanced unreal engine gameplay development, debugging, and optimization


About this gig
Need help fixing or building a difficult Unreal Engine gameplay system?
I am an Unreal Engine gameplay and systems engineer with 4+ years of experience in C++, Blueprints, character movement, physics, animation, AI, multiplayer, cameras, VFX, and optimization across multiple UE5 versions.
I can help with:
- Character movement and locomotion
- Physics-based gameplay and Chaos systems
- Combat, abilities, interactions, and cameras
- AI behavior and traffic systems
- Multiplayer replication and lobby logic
- Animation Blueprint integration
- Blueprint and C++ debugging
- Profiling and performance optimization
- Existing project cleanup and feature integration
I work within your current architecture and avoid unnecessary rewrites. You will receive tested source code, clean implementation, comments where useful, and clear handoff notes.
Please contact me before ordering so I can review the scope, engine version, dependencies, and expected result.
Get to know Troy T
Unreal Engine Gameplay Engineer And Unity Programmer
- FromPhilippines
- Member sinceJul 2026
- Avg. response time1 hour
Languages
English
My Portfolio
FAQ
Do you develop complete games?
This Gig is designed for specific gameplay systems, debugging, customization, and optimization. A complete game requires a custom offer with clearly defined milestones.
Do you work with both C++ and Blueprints?
Yes. I can work with C++, Blueprints, or a hybrid architecture based on your project’s requirements and existing structure.
Which Unreal Engine versions do you support?
I have experience across multiple Unreal Engine 5 versions. Please provide your exact version before ordering so I can confirm compatibility.
Can you work inside my existing project?
Yes. I will review the existing architecture and integrate the solution without replacing working systems unnecessarily.
Can you develop multiplayer gameplay?
Yes. I can implement or repair replicated gameplay, RPCs, authority logic, player states, sessions, and lobby systems. Multiplayer scope must be reviewed before ordering.
Do you provide the source code?
Yes. All custom C++ code and Blueprints created for the agreed order are included in the delivery.
What files do you need?
I normally need the Unreal project or a smaller reproducible project containing the affected system. Please also provide the engine version, issue description, reference footage, and expected behavior.
Can you improve performance?
Yes. I can profile CPU, GPU, Blueprints, animation, AI, rendering, draw calls, and memory usage. Performance targets must be agreed upon based on the target hardware.
Do you create 3D models or animations?
I integrate and configure existing assets, animations, VFX, and materials. Custom 3D modeling or full animation production is not included unless separately agreed.
Can you sign an NDA?
Yes. I can review and accept a reasonable NDA when confidential project access is required. All communication and project arrangements must remain compliant with Fiverr’s policies.

