I will stylized modular sci fi ue5 3d game environment open world map game ready assets

T
troyoko
T
troyoko
Troyoko

About this gig

Need a stylized, modular and game-ready 3D environment for your Unreal Engine 5 project? I can transform your concept, blackout or design ideas into a 3D game environment, modular asset kit, game map or level design built around your project's visual and gameplay requirements. I specialize in stylized sci-fi environments, modular environment kits, low-poly game environments and open-world game spaces for indie developers, level designers and creators who focused 3D worldbuilding.


Whether you need a sci-fi corridor, futuristic facility, space station, cyberpunk area, open-world location, modular building kit or complete game map, I can develop the environment around your project's needs.


I OFFER;

  • Stylized 3D game environments
  • Modular sci-fi environment kits
  • UE5 environment design
  • 3D level design and game maps
  • Game-ready modular assets
  • Low-poly / optimized environments
  • Open-world environment sections
  • Props, structures environmental assets
  • Terrain and landscape elements
  • Scene composition and worldbuilding
  • Unreal Engine 5 implementation
  • Optimization-focused asset organization


Built for Unreal Engine 5 projects, indie games, playable environments and more.


CONATCT ME NOW

THANK

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Troyoko

Troyoko

modeling

  • FromNigeria
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Languages

    English
I create stylized lowpoly medieval 3D game environments, battlefield maps, arenas, open worlds, and game-ready assets for UE5, Unreal Engine, and Unity. I 3D environment design, level design, castles, villages, ruins, fortifications, terrain, roads, props, lighting, and environment dressing. Ideal for RPGs, strategy games, multiplayer arenas, 3v3 battles, indie games, cinematic projects, and game development. I focus on optimized, playable environments with strong navigation, combat spaces, sightlines, and immersive world building.