I will create custom pixel art character sprites and frame animations for games


About this gig
I produce specialized pixel art character designs and frame-by-frame sprite sheet animations built specifically for indie game mechanics. From micro 8x8 avatars to detailed 64x64 combatants, I deliver assets styled to fit your project's unique visual scale, frame timing budgets, and technical requirements.
Character Styles & Canvas Sizes:
- 8x8 to 16x16 Micro Scale: Minimalist, high-readability retro sprites for classic handheld styles, overworld maps, or UI icons.
- 32x32 Standard Scale: Balanced pixel detail designed for platformers, top-down RPGs, and side-scrollers.
- 64x64 High-Detail Scale: Expressive canvas dimensions allowing complex clothing, equipment, facial features, and fluid weight distribution.
Frame Animations & Usage:
- Movement Loops: Fluid walk cycles, run strides, dash maneuvers, and idle poses timed to match your movement speed.
- Combat & State Mechanics: Telegraphed attack swings, projectile releases, hurt reactions, jump/fall states, and knockback/death frames.
- Engine Integration: Delivered as uniform grid sprite sheets with pixel-precise pivot alignments, drag-and-drop import into Unity, Godot, GameMaker, Unreal.
Please send a message before ordering thanks.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Taiwart
Pixel Art and Game Animation Specialist
- FromNigeria
- Member sinceOct 2026
Languages
English, French, Spanish, German
My Portfolio
FAQ
What pixel art character sizes and canvas resolutions do you work with?
I design custom assets across classic 8bit, 16bit, and modern indie resolutions. My standard canvas sizes include 8x8 micro-sprites, 16x16 retro characters, 32x32 sprites, and 64x64 detailed pixel characters. If your project requires non-standard dimensions, I can scale to fit your custom tile sizes
How are the pixel sprite sheets delivered for game engine import?
All assets are delivered as engine-ready PNG sprite sheets formatted on uniform grid layouts, along with individual sliced PNG frames and animated GIF previews. This ensures effortless drag-and-drop integration for engines like Unity, Godot, GameMaker, and Unreal Engine.
What types of pixel character animations can you create?
I produce fluid, frame-by-frame pixel animations tailored to your game mechanics. Common action sequences include walk cycle animations, run strides, idle loops, jump/fall sequences, melee attacks, projectile casts, damage states, and death frames.
Do you provide native Aseprite source files with your gig packages?
Yes! Editable Aseprite source files (.aseprite) and layered .PSD files are included in the Premium tier and are available as a Gig Extra for lower packages. This allows you to easily manage layers, adjust color swatches, or edit individual frames later.
Can you match an existing 16bit or 32bit game art style and color palette?
Absolutely. If you have an existing project style, a strict color palette (such as PICO-8 or DB16), or custom hex codes, share your swatch files (pal or png) or game screenshots. I will align line art, shading density, and palette choices to ensure your new pixel sprite matches seamlessly.
Do you create directional sprite sheets for top-down or 2.5D RPGs?
I design directional character assets for top-down RPGs, isometric setups, and 2D side-scrollers. I can provide 4-way (Up, Down, Left, Right) or 8-way directional animations. Message me prior to ordering so we can calculate the total frame count required for directional movement.
How do you ensure the pixel art remains crisp without blurriness in UI and game engines?
Every pixel art character and animation frame is exported using strict nearest-neighbor scaling (upscaled at 400% or 800% for preview) to preserve crisp edges and clean pixels. Your raw delivery will contain exact pixel-1:1 source files alongside upscaled visual previews.
Can you design pixel art portraits, UI avatars, or enemy sprites?
Beyond playable heroes, I design pixel art portraits, HUD avatars, NPC dialogue graphics, pixel enemy sprites, and boss characters tuned to match your main character's scale and visual style.
What is the difference between a 16bit pixel character and a 64x64 pixel art sprite?
A 16x16 or 16bit pixel sprite relies on minimalist silhouette readability and limited color palettes, ideal for classic retro aesthetics. A 64x64 pixel character offers a larger canvas allowance for fine facial details, complex costume textures, fluid cloth physics, and intricate animation frames.
Can I order custom frame counts or extra action loops not listed in the packages?
Definitely. If your character mechanics require non-standard frame budgets, such as a complex 12-frame combat attack or multi-stage boss sequences, send me a direct message with your frame requirements, and I will create a tailored custom offer.

