I will create expert level game ready 3d character animations

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twice10
T
twice10
Muneeb Hassan

About this gig

if in Blender

I will start by creating the skeleton of the character and then skinning the Character to the Armature, then i will create another scene file with the control Rig for animation, then animate the character on the control rig and then remap the animation in the Game ready armature and export the file in proper format with right scale and orientation for your game engine


If in 3d max

i will use the Biped to create the armature and skin the character and create individual scene files for every animation and then remap and export the file in proper Format, Scale and orientation

additional skins like cloths or different character will have extra charges if i feel like there are too many skins


I will provide exports in FBX format with individual Exports for BaseMesh+Armature and then 1 for every animation for best work flow in game engine

(if in Blender can be provided in one ExportFIle as actions)


Scene animations files can be provided at the end of the project


Hope this clears most FAQs looking forward to working with you!!

Get to know Muneeb Hassan

Muneeb Hassan
  • FromPakistan
  • Member sinceJul 2019
  • Languages

    English
I am a Professional 3D Artist & Animator, Specializing in Animation Design, i have extensive experience in Game animation and rigging with multiple works in 2D animation, Graduated from a Prestigious Arts University with Certification for Animation Design i Assure you your work is in hands of a Creative enthusiast.