I will create a melee combo combat system in unreal engine 5

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tyler_2n
T
tyler_2n
Tyler

About this gig

Looking for a responsive, fluid, and engaging melee combat system for your Unreal Engine 5 game? You've come to the right place!


I will develop a high quality melee combo combat system that is optimized, scalable, and easy to integrate into your existing project. Whether you're creating an action RPG, hack-and-slash, soulslike, adventure, or fighting game, I'll build a combat system that delivers satisfying gameplay and professional-quality mechanics.

What You'll Get:

  • Smooth melee attack combos
  • Light and heavy attack system
  • Combo chaining with animation montages
  • Hit detection using traces or collision
  • Damage and health system integration
  • Enemy hit reactions and stagger effects
  • Combo reset timers
  • Lock-on compatible combat (optional)
  • Animation Blueprint integration
  • Blueprint or C++ implementation
  • Clean, organized, and well-commented code
  • Multiplayer-ready implementation (optional)


Whether you need a simple three-hit combo system or a complex combat framework with advanced mechanics, I can tailor the solution to match your game's vision.

If you have custom animations, characters, or specific gameplay mechanics, feel free to contact me before ordering so we can discuss your project.

Get to know Tyler

Tyler

Unreal Engine Blueprint and Gameplay Systems Developer

  • FromBrazil
  • Member sinceJul 2026
  • Languages

    English, Portuguese
Hello, I'm Tyler, an Unreal Engine developer focused on gameplay systems that need to feel right, not just work but turn-based combat, melee combo systems, and multiplayer networking. I work in Unreal Engine 4 and 5, and I'm comfortable scoping a project honestly if something's outside what I can deliver well, I'll tell you before you order, not after. My process is simple, you share your project or idea and any references, you get progress updates and test builds along the way, and revisions happen based on how it actually plays not just whether it compiles. Contact me now to get started.

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