I will create aaa game ready 3d character models for unreal engine with pbr textures

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tyler_brooks7
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tyler_brooks7
Tyler Brooks

About this gig

AAA game ready 3D character models built for Unreal Engine with clean topology, optimized meshes, and high quality PBR textures. I specialize in creating production ready humanoid and creature characters designed for UE5 and UE4 workflows. From concept art to final game assets, every character is crafted with professional modeling, UV mapping, retopology, and optimization for modern game development.


What I Offer:

  • AAA 3D character modeling
  • Game ready character creation
  • Humanoid & creature modeling
  • High poly sculpting
  • Clean topology & retopology
  • UV mapping & unwrapping
  • PBR textures & materials
  • Character mesh optimization
  • Full body character rigging
  • Unreal Engine 5 (UE5) compatible assets
  • FBX, OBJ & Blend file delivery
  • Character creation from concept art


Tools I use:

  • ZBrush
  • Blender
  • Maya
  • Substance 3D Painter
  • Unreal Engine 5
  • Marmoset Toolbag


Perfect For:

  • Game developers
  • Indie & AAA studios
  • Unreal Engine projects
  • PC & console game development


Please contact me to discuss your character concept, references, technical requirements, and project goals. I'll recommend the right package and deliver a game ready AAA character tailored to your Unreal Engine project.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Tyler Brooks

Tyler Brooks

Stylized and AAA Characters ready for game

  • FromUnited States
  • Member sinceMay 2026
  • Languages

    English, German, Spanish, French, Dutch
Hi, I’m Tyler Brooks, a USA based 3D character artist with 5+ years of experience creating stylized and AAA game ready characters. I specialize in ZBrush sculpting, humanoid and creature design, detailed PBR texturing, rigging, and production ready models for Unreal Engine. I focus on clean topology, strong character detail, and visuals that fit your game’s style. Whether you need a stylized hero or realistic creature, I deliver polished assets ready for production. I deliver consistent quality.