t
tyleransophonie

Tyler

@tyleransophonie

Unity Game Developer for PC and Mobile Games

United States
English
About me
I’m a Unity game developer experienced in creating 2D and 3D games for PC, Android, and iOS. I’m the creator of Subsurface, a 1–4 player co-op underwater horror game released on Steam Early Access. I work across gameplay programming, 3D modeling, level design, UI, optimization, debugging, and mobile development. I’ve taken projects from initial concepts to published games and playable builds. Whether you need a prototype, new gameplay feature, bug fix, or help developing your game, I provide organized Unity projects, clear communication, and reliable work.... Read more

Skills

t
tyleransophonie
Tyler
Offline • 

See my services

Full Game Creation
I will develop a 2d mobile game in unity for android and ios
Bug Fixes
I will fix bugs or errors in your unity game fast

Portfolio

Work experience

Unity Mobile Game Developer

Independent Game Developer • Self-employed

Oct 2025 - Present11 mos

I’m an independent Unity game developer creating games for PC, Android, and iOS. I work across the development process, taking ideas from early concepts and prototypes through gameplay development, testing, optimization, and release. My experience includes gameplay programming, 2D and 3D development, UI implementation, progression systems, save systems, inventory systems, player mechanics, level design, 3D modeling, debugging, optimization, audio implementation, and platform deployment. I created and released Brain Evolution, an original idle/clicker game for Android and iOS featuring progression, upgrades, passive income, daily missions, rewards, and mobile-focused UI. I also created Subsurface, an original 1–4 player co-op underwater horror game released on Steam Early Access. I designed and developed the game's environments, 3D models, levels, monsters, gameplay systems, UI, loot and inventory mechanics, oxygen and survival systems, progression, and other content. I continue to develop Subsurface through new features, content, optimization, bug fixes, and gameplay improvements. Working on my own released games has given me experience solving problems across an entire Unity project rather than focusing on only one area of development. I’m comfortable debugging existing projects, implementing new gameplay mechanics, improving existing systems, and helping turn game ideas into playable builds. I focus on organized development, clear communication, realistic scope, and creating gameplay that feels responsive and polished.