
Tyler
Unity Game Developer for PC and Mobile Games
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Work experience
Unity Mobile Game Developer
Independent Game Developer • Self-employed
Oct 2025 - Present • 11 mos
I’m an independent Unity game developer creating games for PC, Android, and iOS. I work across the development process, taking ideas from early concepts and prototypes through gameplay development, testing, optimization, and release. My experience includes gameplay programming, 2D and 3D development, UI implementation, progression systems, save systems, inventory systems, player mechanics, level design, 3D modeling, debugging, optimization, audio implementation, and platform deployment. I created and released Brain Evolution, an original idle/clicker game for Android and iOS featuring progression, upgrades, passive income, daily missions, rewards, and mobile-focused UI. I also created Subsurface, an original 1–4 player co-op underwater horror game released on Steam Early Access. I designed and developed the game's environments, 3D models, levels, monsters, gameplay systems, UI, loot and inventory mechanics, oxygen and survival systems, progression, and other content. I continue to develop Subsurface through new features, content, optimization, bug fixes, and gameplay improvements. Working on my own released games has given me experience solving problems across an entire Unity project rather than focusing on only one area of development. I’m comfortable debugging existing projects, implementing new gameplay mechanics, improving existing systems, and helping turn game ideas into playable builds. I focus on organized development, clear communication, realistic scope, and creating gameplay that feels responsive and polished.