I create high-quality, game-ready 3D props for indie, AA, and AAA games using industry-standard workflows. Every asset is optimized for Unreal Engine, Unity, and other game engines. You'll receive clean topology, proper UVs, PBR textures (2K/4K), baked maps, accurate scale, and FBX/OBJ files. I use Maya, Substance Painter, ZBrush, Marmoset, Unreal Engine, and Blender. I create hard-surface, environment, furniture, machinery, weapons, and custom props. Contact me before ordering to discuss your project requirements.... Read more