I will develop complex 2d game prototypes with custom ecs architecture

U
udeagha_xavier
U
udeagha_xavier
Udeagha Xavier

About this gig

Need a software engineer, not just a scripter?

I architect robust, scalable 2D game systems in Python (Pygame) & Godot (GDScript). From custom engines to advanced AI, I write clean, modular, production-ready code.

Core Services:

  • Architecture: Moddable Entity-Component-System (ECS) frameworks in pure Python.
  • AI & Pathfinding: A*, BFS/DFS, and Minimax decision trees for intelligent enemies.
  • Godot Systems: Complex controllers, state machines & interactive environments.
  • Custom Mechanics: Stealth, raycasting & line-of-sight logic from scratch.
  • Code Quality: Highly readable, fully documented project files.

️ DISCLAIMER: I am a programmer, not an artist. I engineer the logic and integrate your assets (or use placeholders). I do not draw custom sprites or backgrounds.

Please message me before ordering to discuss your project!

Get to know Udeagha Xavier

Udeagha Xavier
  • FromNigeria
  • Member sinceJul 2025
  • Avg. response time1 hour
  • Languages

    English
Hi! I'm a Python, Lua, and Godot developer who builds 2D games, tools, and interactive apps. I use Pygame, Tkinter, and LÖVE2D to create smooth gameplay, clean UI, and reliable systems. I focus on writing clear, well-structured code, and I enjoy helping clients bring their ideas to life. Let’s create something awesome!

My Portfolio