I will develop your unity game for any platform


About this gig
We are Unity Developers 3-person indie team. Between us we've shipped 4 games on Steam and worked on plenty more that never got that far so I'm not guessing at what "production-ready" means, I've had to live with my own code months after writing it.
Gameplay programming is what I actually do all day, not a side skill. Mechanics, ability systems, combat, progression, run-based roguelike loops I build the systems that make a game feel like a game and not a tech demo.
Architecture: I don't just slap scripts on GameObjects and hope it holds. Depending on the project I'll use ECS for performance-heavy systems or Zenject/DI for cleaner dependency management whatever actually fits your project instead of whatever I default to out of habit. If your codebase is already a mess, I can also just work inside your existing structure without rewriting everything.
Multiplayer: This is where I probably have the most reps. FishNet, Mirror, Photon I've built and shipped networked gameplay on all three, so I know where each one breaks and what workarounds actually work in practice, not just what the docs say.
Rendering: URP, HDRP, whatever pipeline your project is on post-proc
Get to know Igor P
Multiplayer and gameplay programmer in Unity and Unreal
- FromRussia
- Member sinceApr 2024
- Avg. response time1 hour
Languages
English, Russian

