I will develop your unity game for any platform

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Igor P

About this gig

You have an idea and no way to know if it is fun until someone builds it. That is what a prototype is for.


I build playable prototypes in Unity and Unreal. Greybox art, real mechanics, a build you can open and play the day you get it. Not a design document, not a video, not a slideshow.


WHAT YOU GET

  • A working build for your target platform
  • The core mechanic actually implemented, not faked
  • Full commented source, so the prototype can grow into the real thing
  • An honest write up of what felt good and what did not


WHY A PROTOTYPE AND NOT A FULL GAME

A full game built on an untested mechanic is the most expensive mistake in this industry. A prototype costs a fraction and answers the only question that matters this early: is it fun. If the answer is no, you saved months.


WHAT I CAN PROTOTYPE

Combat and movement feel, roguelike run structure, multiplayer and co-op, procedural generation, inventory and progression, physics based mechanics.


Games shipped on Steam, prototypes built in both engines. I know which corners are safe to cut at this stage and which ones will lie to you.


Message me with your idea in a few sentences and I will tell you honestly what fits each package.

Get to know Igor P

Igor P

Multiplayer and gameplay programmer in Unity and Unreal

  • FromFinland
  • Member sinceApr 2024
  • Avg. response time1 hour
  • Languages

    English, Russian
Hi, I'm Igor. 5 years in Unity, 3 in Unreal, 1 year commercial work. Unity: C#, gameplay systems, combat, abilities, progression, procedural generation, LeoEcs, save systems, editor tooling, URP and HLSL shaders. Unreal: C++ and Blueprints, Gameplay Ability System, replication, behaviour trees, custom movement components. Multiplayer: FishNet, Mirror, Photon, Netcode for GameObjects. Also Python and C++ outside of engines. Games shipped on Steam. Currently building CHAIN, a PSX-style horror shooter. For bigger projects I bring in two people I've worked with for years.

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