I will unreal engine 5 gameplay programmer blueprint systems and mobile optimization

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Jai S

About this gig

Is your Unreal Engine game running at 15 FPS on real Android devices? Is your APK or AAB

too large for the Play Store? I fix exactly that.


I'm a solo Unreal developer with 5+ years in-engine. On my own 60-level Android title I

cut the build from 280MB to under 200MB and replaced thousands of individual actors with

Hierarchical Instanced Static Meshes for a major draw-call and FPS gain on low-end phones.

I also sell a multi-platform FPS template on Epic's Fab marketplace, rated 4.7 stars.


WHAT I DO:

- Profile your project and find what is actually costing you frames

- Draw-call reduction, HISM/instancing, LODs, culling setup

- Texture, material, and shader complexity passes

- Build size reduction for Play Store limits

- Mobile renderer and scalability settings tuned per device tier

- A written report of every change so you can maintain it yourself


WHAT I NEED:

Your project files (UE 4.2x or UE5), your target devices, and your current FPS.


I work in Blueprint and I explain what I changed in plain English. If I cannot improve

your performance, I will tell you before you pay for a full package.


Message me with your project details for an accurate quote.


Get to know Jai S

Jai S

Gameplay Programmer

  • FromIndia
  • Member sinceSep 2025
  • Languages

    Hindi, English
I am a self-taught Unreal Engine 5 gameplay programmer and solo indie developer with over 5 years of experience. I specialize in Blueprint architecture, mobile optimization, and procedural generation, having successfully built and shipped games and technical frameworks to Google Play and the Epic Fab marketplace.

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