I will unreal engine 5 gameplay programmer blueprint systems and mobile optimization


About this gig
Is your Unreal Engine game running at 15 FPS on real Android devices? Is your APK or AAB
too large for the Play Store? I fix exactly that.
I'm a solo Unreal developer with 5+ years in-engine. On my own 60-level Android title I
cut the build from 280MB to under 200MB and replaced thousands of individual actors with
Hierarchical Instanced Static Meshes for a major draw-call and FPS gain on low-end phones.
I also sell a multi-platform FPS template on Epic's Fab marketplace, rated 4.7 stars.
WHAT I DO:
- Profile your project and find what is actually costing you frames
- Draw-call reduction, HISM/instancing, LODs, culling setup
- Texture, material, and shader complexity passes
- Build size reduction for Play Store limits
- Mobile renderer and scalability settings tuned per device tier
- A written report of every change so you can maintain it yourself
WHAT I NEED:
Your project files (UE 4.2x or UE5), your target devices, and your current FPS.
I work in Blueprint and I explain what I changed in plain English. If I cannot improve
your performance, I will tell you before you pay for a full package.
Message me with your project details for an accurate quote.
Get to know Jai S
Gameplay Programmer
- FromIndia
- Member sinceSep 2025
Languages
Hindi, English
My Portfolio
FAQ
Do you work in C++ or only Blueprint?
My core expertise is Blueprint, which is what most indie Unreal projects use. I can read and work around C++, but if your optimization needs deep C++ engine changes I will tell you upfront rather than take the order.My core expertise is Blueprint, which is what most indie Unreal projects use. I can
Will you break my game?
No. I work on a copy, keep your original untouched, and document every change. You get a report explaining what I did and why.
Can you guarantee a specific FPS?
No honest developer can guarantee a number without seeing the project. What I do guarantee is that I will profile it, tell you what is achievable before you commit to a big package, and be straight with you if your target is unrealistic.
Do you work on UE4 as well as UE5?
Yes. I have shipped projects on both — my FPS Prototype on itch.io is UE4, my current work is UE5.

