I'm a skilled 3D Modeler and Digital Sculptor dedicated to creating high-quality, detailed, and production-ready assets. I specialize in character sculpting, hard-surface modeling, product modeling, game assets, 3D printing models, props, and environment assets. I deliver clean topology, optimized meshes, and realistic details tailored to your project. Software I use: Blender, ZBrush, Autodesk Maya, Substance 3D Painter, and Photoshop. Let's bring your ideas to life with precision and creativity.... Read more