I’m a Real-Time VFX Artist focused on creating gameplay effects, shaders, and real-time visuals in Unity using VFX Graph, Shader Graph, and Particle System.
I work with Blender, Photoshop, Substance Designer, and other tools for creating and preparing VFX assets, textures, and materials.
Have a background in graphic and UX/UI design
I also have experience with Unity, C#, and integrating visual effects directly into game projects.
I’m ready to complete a test task to demonstrate my skills.
I’m primarily looking for remote opportunities.... Read more