What I Can Help With:
Unreal Engine Blueprints
- Create or fix Blueprint logic for gameplay, UI, interactions, triggers, events, and mechanics.
Gameplay Mechanics
- Player movement, interactions, pickups, doors, weapons, simple combat, objectives, checkpoints, and game flow.
C++ Gameplay Logic
- Basic to intermediate C++ scripting, gameplay classes, actors, components, and clean system structure.
UI and HUD Systems
- Menus, HUD, health bars, interaction prompts, inventory UI, pause menus, and simple game screens.
Prototype Development
- Create a playable prototype from your idea so you can test the game feel and core loop.
Bug Fixing and Debugging
- Fix gameplay bugs, Blueprint issues, UI problems, logic errors, crashes, and broken project behavior.
Optimization Support
- Improve project structure, reduce unnecessary logic, clean Blueprint flow, and suggest better performance-friendly approaches.
Polishing Existing Features
- Improve game feel, add small animations, clean UI behavior, improve interaction feedback, and make the feature feel better.
Why Choose Me?
- I focus on building features that are not only working, but also clean, understandable, and easy to continue.