v
viktoria_sku

Victoria

@viktoria_sku

Expert Unity 2D and 3D Developer

Ukraine
Ukrainian, Russian, English
About me
I create high-quality, optimized games for Android, iOS, PC, and WebGL. Working independently or with my small team, I provide full cycle development from prototyping to release and scaling. No agency overhead just direct, flexible communication. Expertise: - Tech: Unity, C#, Zenject, UniTask, Shader Graph, Optimization. - Services: Game Design, 2D/3D Art, UI/UX, Playable Ads, VFX. - Backend: Firebase, Photon, REST APIs, WebSockets. - Monetization: AdMob, IAP, IronSource, Appodeal, Analytics. Studio-level quality with a personal approach. Let’s bring your idea... Read more

Skills

v
viktoria_sku
Victoria
Offline • 

See my services

Full Game Creation
I will expert unity game developer

Portfolio

Work experience

Expert Unity Game Developer

Self-employed / Freelance • Full-time

Aug 2022 - Present3 yrs 9 mos

Hi! My name is Victoria, and I’m a Unity Developer with over 5 years of hands-on experience creating high-quality, well-optimized games for Android, iOS, PC, and WebGL. I work as an independent specialist, but when needed, I collaborate with my own small, trusted team, which allows me to deliver full-cycle game development from idea and prototyping to release, support, and scaling. I’m not an agency: communication is direct, flexible, and efficient, without unnecessary layers or overhead. I work with projects of any size from small concepts and MVPs to large-scale products. I can handle development from scratch or seamlessly join an existing project to improve performance, expand features, refactor code, and help bring the product to release faster. 🛠 𝗙𝘂𝗹𝗹-𝗖𝘆𝗰𝗹𝗲 𝗗𝗲𝘃𝗲𝗹𝗼𝗽𝗺𝗲𝗻𝘁 & 𝗘𝘅𝗽𝗲𝗿𝘁𝗶𝘀𝗲 𝗙𝘂𝗹𝗹-𝗰𝘆𝗰𝗹𝗲 𝗴𝗮𝗺𝗲 𝗱𝗲𝘃𝗲𝗹𝗼𝗽𝗺𝗲𝗻𝘁: concept, game design, prototyping, development, 2D & 3D art, UI/UX, animation, testing, release, and post-launch support 𝗣𝗹𝗮𝘆𝗮𝗯𝗹𝗲 𝗔𝗱𝘀: creation of lightweight, highly optimized playable ad creatives for various ad networks 𝗣𝗿𝗼𝗴𝗿𝗮𝗺𝗺𝗶𝗻𝗴 & 𝗔𝗿𝗰𝗵𝗶𝘁𝗲𝗰𝘁𝘂𝗿𝗲: Unity, C#, core gameplay, tools, optimization, Zenject, UniTask, Scriptable Objects 𝗔𝘂𝗱𝗶𝗼 & 𝗩𝗶𝘀𝘂𝗮𝗹𝘀: FMOD, Shader Graph, Particle Systems, VFX Graph 𝗠𝗼𝗻𝗲𝘁𝗶𝘇𝗮𝘁𝗶𝗼𝗻 & 𝗔𝗻𝗮𝗹𝘆𝘁𝗶𝗰𝘀: AdMob, In-App Purchases, Appodeal, Game Analytics, IronSource 𝗕𝗮𝗰𝗸𝗲𝗻𝗱 & 𝗦𝗲𝗿𝘃𝗶𝗰𝗲𝘀: Firebase (Auth, Realtime Database, Firestore), Photon (multiplayer), REST APIs, WebSockets 𝗣𝗹𝗮𝘁𝗳𝗼𝗿𝗺𝘀 & 𝗗𝗲𝗽𝗹𝗼𝘆𝗺𝗲𝗻𝘁: Google Play Console, App Store Connect, PC (Windows/Mac), Android, iOS, WebGL 𝗣𝗿𝗼𝗷𝗲𝗰𝘁 𝗠𝗮𝗻𝗮𝗴𝗲𝗺𝗲𝗻𝘁 & 𝗖𝗼𝗹𝗹𝗮𝗯𝗼𝗿𝗮𝘁𝗶𝗼𝗻: Jira, Trello, GitHub, GitLab, Agile / Waterfall 💡 Whether you have a new game idea, an existing project, or need full development, 2D/3D art, testing, or playable ads, I’d be happy to discuss your needs and help bring your project to life.

Senior Unity Developer

NDA • Full-time

Jun 2020 - Mar 20254 yrs 9 mos

I have successfully created projects in various genres, including action, adventure, RPGs, and simulations. My key skills include: Developing engaging 2D platformers and innovative 3D games that immerse players in unique experiences. Designing and implementing diverse game mechanics, including puzzles, combat systems, and multiplayer modes. Efficiently testing and debugging applications on Unity Engine, ensuring reliability and stability. Creating intuitive and visually appealing user interfaces (UI) that enhance player interaction. Designing detailed game worlds with high-quality graphics and realistic physics for deeper immersion. Executing multiplayer projects, including server architecture and client-side applications. Understanding game algorithms and artificial intelligence to create realistic NPCs and enhance interactions. Proficient in Git and GitHub for project management and team collaboration.

Middle C# Unity Developer

Mysterytag • Full-time

Aug 2018 - May 20201 yr 9 mos

I also worked at Mysterytag as a Middle C# Unity Developer for casual projects on a remote basis and performed the following duties: Developing Unity games for iOS and Android mobile platforms; Optimization of memory usage, optimization of resource utilization and resource utilization, work on CPU/GPU utilization reduction; Development of tools for game content creation and editing;