
Virendra S
Game Designer, Unreal Engine Prototyping and Design Feedback
Skills

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Work experience
Game Designer
WolfPack Game Design • Part-time
Dec 2024 - Present • 1 yr 10 mos
• Defined the core gameplay pillars and systemic design framework guiding exploration, combat, progression, and player-driven narrative consequences. • Designed and prototyped key gameplay systems including exploration, combat interactions, companion dynamics, and RPG progression. • Developed paper prototypes and models mapping player choices, world reactions, and long-term narrative consequences. • Collaborated with narrative, programming, and level design teams to translate story beats into playable gameplay sequences. • Established early level design foundations for demo locations, including encounter structure, player verbs, and exploration flow. • Contributed to hiring and evaluation of game designers and gameplay programmers to ensure alignment between technical implementation and design vision.
Producer/Game Designer
Gamecrafters' Collective • Part-time
Oct 2024 - Present • 2 yrs
• Manage production pipelines, sprint planning, and backlog organization using ClickUp. • Lead weekly development stand-ups to track progress, identify blockers, and define action plans. • Coordinate cross-disciplinary collaboration between design, programming, art, and marketing teams. • Contributed to a marketing campaign supporting the game’s upcoming public beta release. • Supported team expansion by sourcing talent and participating in interviews for artists and game designers. • Helped revive a previously stagnant project, contributing to a structured development roadmap leading to a public beta within ~13 months.
Studio Operations
Cerize Studios • Self-employed
Jun 2024 - Present • 2 yrs 4 mos
• Co-founded an indie game studio focused on original IP and systemic gameplay innovation. • Lead studio operations, production planning, and regulatory compliance. • Develop a real-time drone logistics simulator in Unreal Engine for Airbridge Global supporting research for NHS. • Engineered drone flight systems including manual control, spline-based autopilot, and logistics pickup/drop mechanics. • Built environmental simulation systems including weather effects and urban drone noise modelling. • Architect development pipelines, sprint cycles, and milestone tracking using ClickUp. • Coordinate cross-disciplinary teams through structured iterative development cycles. • Manage early-stage budgeting, resource allocation, and project feasibility. • Design gameplay systems and levels in Unreal Engine. • Maintain core design documentation including GDDs and TDDs.