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virtualgoal344

Michael V

@virtualgoal344

Michael opengl

Nigeria
English, French, German, Arabic, Spanish, Korean
About me
Hello! I'm a Nigerian full-time freelancer with extensive experience in Python, C, C++, and C programming. My name is Virtual Developer. Writing great code requires the ability to solve problems and create algorithms, and I possess these abilities in their most polished form. Employ me to complete high-quality work quickly.... Read more

Skills

v
virtualgoal344
Michael V
Offline • 

See my services

Desktop Applications
I will develop cpp opengl csharp programs desktop applications
Desktop Applications
I will do your opengl cpp webgl threejs gsap project

Portfolio

Work experience

Independent_Bank Group

Graphics & Systems Programmer

Independent Bank Group • Freelance

Aug 2021 - Present4 yrs 11 mos

Worked with clients across game dev, simulation, and software tooling to build and optimize real-time graphics applications using OpenGL and Vulkan. Handled everything from setting up rendering pipelines from scratch to debugging performance bottlenecks in existing C++ codebases. Delivered projects ranging from custom shader systems and framebuffer pipelines to low-level Vulkan command buffer management and synchronization. Consistently worked within client defined constraints specific hardware targets, frame rate budgets, and integration with existing engines or tools.

Independent_Reserve

Vulkan & OpenGL Application Developer

Independent Reserve • Self-employed

May 2021 - Present5 yrs 2 mos

Designed and built standalone graphics applications and tools using both OpenGL and Vulkan from the ground up. Projects included a Vulkan-based rendering sandbox for testing deferred shading techniques, an OpenGL scene editor with custom model loading and lighting systems, and several C++ utility libraries for math, memory management, and asset pipelines. Maintained clean, well-documented codebases and delivered source code with build instructions to clients and collaborators. Comfortable working across the full stack of a graphics application from window creation and context setup all the way to shader authoring and GPU resource management.