I will teach you 3d modeling and level art in unreal engine


About this gig
Hi! Welcome to my 3D Art & Game Dev Tutoring Gig
Are you stuck on a Maya rig, or just starting out and need some guidance? Lets figure it out together in a live 1-on-1 session.
About me: My name is Vito. I've spent the last few years working as a 3D artist for indie games and freelance projects. I know how frustrating it can be when a project just won't work, and I'd love to share what I've learned to help you move forward.
What we can cover together:
- Autodesk Maya: Basics, modeling, retopology, and character/prop rigging.
- Unreal Engine 4 & 5: Setting up a scene, lighting, materials, and composition.
- Troubleshooting: Finding out why your rig is breaking or why your mesh looks weird in the game engine.
How it works:
- We will jump on a live call with screen sharing (Zoom or Discord).
- We will work directly on YOUR project to solve your specific doubts.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Vito Meli
- FromItaly
- Member sinceMar 2022
- Avg. response time1 hour
Languages
English, Italian
FAQ
In what languages do you teach? / In che lingua insegni?
I speak native Italian and English. We can do the lesson in the language you prefer! / Insegno in italiano (madrelingua) e in inglese.
Will you do the project for me? / Farai il lavoro al posto mio?
No, this is strictly a tutoring gig. I will guide you and help you fix your bugs via screen share, but I won't do your assignments offline. / No, questo è un servizio di tutoring. Ti aiuterò a risolvere i problemi condividendo lo schermo, ma non farò il lavoro al posto tuo offline.
Question: When are you available for the call? / Quando sei disponibile per la chiamata?
Answer: Please message me before ordering! Since I am a university student, my schedule changes. We will easily find a time that works for both of us. / Scrivimi prima di ordinare! I miei orari possono variare, ma troveremo sicuramente un momento adatto a entrambi.
Question: Which software do we use? / Quali software usiamo?
Answer: I mainly focus on Autodesk Maya (modeling, rigging) and Unreal Engine 4 & 5 (Level Art, lighting, blueprints). / Ci concentreremo su Maya e Unreal Engine.

