Hello! I'm a 3D artist dedicated to creating top-tier Hard Surface models for games and rendering. I specialize in the full high-to-low pipeline: modeling high-poly -> modeling low-poly -> UV Unwrapping -> Baking -> PBR Texturing -> Rendering.
Software I use: Blender, Plasticity, Marmoset Toolbag, Substance 3D Painter, Photoshop.
Whether you need a "hero prop" for a cinematic or optimized assets for a game, I deliver high-quality results on time. Check out my portfolio to see the level of detail I provide.... Read more