I will create, port, rig, optimize custom gmod playermodel, sfm, tf2, l4d2, fnaf models


About this gig
Looking for a custom Source Engine model or need an existing character ported and optimized? You are at the right place.
I specialize in creating, porting, rigging, optimizing, and converting models for Garry's Mod, Sfm, Tf2, Left 4 Dead 2, MMD, Five Nights at Freddy's, and Koikatsu.
Whether you're starting from scratch or converting a model from Blender, vrchat, mmd, koikatsu, or another game, I'll make sure it's properly prepared for your target platform.
SERVICES INCLUDE:
- Custom playermodels
- SFM model creation and ports
- TF2 character and cosmetic models
- L4D2 survivor and infected replacements
- FNAF character models and ports
- MMD and PMX model conversion
- Koikatsu model conversion
- Model optimization and cleanup
- Rigging and skeleton setup
- Facial flexes and lip sync
- Physics and jiggle bones
- NSFW
- Bodygroups and C_Hands
- First-person arms
- Ragdolls and NPCs
- Texture and material fixes
- QC compiling and Source Engine setup
- Workshop-ready models
Every project is built with clean topology, proper optimization, and attention to detail.
If your project has unique requirements, feel free to contact me before ordering. I'd be happy to discuss your ideas and recommend the best approach.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Warren Clad
delivering peak quality
- FromUnited Kingdom
- Member sinceJul 2026
Languages
English, French, Spanish, Italian
FAQ
Can you create a model from scratch?
Yes! I can create a custom model based on your concept art, reference images, or detailed description. I can also recreate existing characters while keeping them optimized for your chosen game.
Can you port models between different games or formats?
Absolutely. I can convert and port models between Blender, GMod, SFM, TF2, L4D2, MMD (PMX), Koikatsu, VRChat, and other compatible formats while preserving quality and functionality whenever possible.
Will my model be ready to use in-game?
Yes. Your model will be properly rigged, optimized, compiled (when required), and prepared for your target platform. I can also add features such as bodygroups, facial flexes, physics, first-person arms, ragdolls, or NPC support based on your project.
What do you need to get started?
Please provide any reference images, existing model files, concept art, or a detailed description of your project. The more information you provide, the more accurately I can bring your idea to life.
Can you fix or optimize an existing model?
Yes. If your model has broken textures, rigging issues, missing materials, physics problems, compile errors, or poor optimization, I can repair and optimize it for better performance and compatibility.

