I will design and implement an entity component system in go
About this Gig
Entity Component System architecture is one of the most powerful patterns for building high-performance, data-oriented systems but finding someone who has built one in production is rare. I've designed and implemented a production ECS-based engine library in Go used as the foundation for multiple independent game engine products in a specialist iGaming environment, where performance, correctness, and extensibility are non-negotiable.
Whether you're building a game engine, a simulation, a rules engine, or any system where composition and performance matter, I can help you design an ECS architecture that fits your domain and implement it in idiomatic, well-tested Go.
Not sure if ECS is the right pattern for your problem? Tell me what you're building and I'll give you an honest answer.

