I will do unreal engine game development

W
wenthen
W
wenthen
Wenthen

Level 1

About this gig

I'm a game modeler, and this post is for the UE programmer in my small studio.

His work experience is as follows:


In-depth understanding of Unreal Engines Gameplay Framework, network replication, reflection system, and Slate editor extension framework.

Proficient in Unreal Engines smart pointers, animation system, UMG, AI Behavior Trees, GAS (Gameplay Ability System), and Enhanced Input system.

Working knowledge of Wwise and experience integrating Wwise with Unreal Engine for interactive audio functionality.

Solid C++ foundation, familiar with STL source implementation, memory model, and virtual functions.

Experienced with common data structures and algorithms such as hash tables, undirected graphs, directed graphs, and binary search.

Skilled in using Git and SVN for collaborative multi-developer projects, and participated in development and management of teams with 30+ members.

Get to know Wenthen

Wenthen
4.9(9)

Level 1

  • FromChina
  • Member sinceAug 2024
  • Avg. response time4 hours
  • Last delivery1 month
  • Languages

    English
Junior game artist, 3D charactor artist, good at the style similar to Genshin Impact。 The software I am good at are blender, 3dmax, substancepainter, bodypainter, ps I am good at making game models, textures, bones in blender, weights, and two physical implementations: bone physics and constraint physics. I can produce game models that can be directly used in unity engine or ue engine; I can also use blender and unity to produce 3D virtual anchor models.