I will refactor, clean and optimize your unity 3d scripts


About this gig
Is your Unity code difficult to maintain, overly complex, or causing performance issues?
I am a Unity C# developer with 3+ years of experience. I analyze existing systems, improve code structure, reduce unnecessary complexity, and create cleaner, more maintainable solutions.
What I can help with:
- Unity C# code refactoring
- Gameplay system optimization
- Reducing duplicated logic
- Simplifying complex methods
- Removing unused or inefficient code
- General Unity code cleanup
What you will receive:
- Review of one Unity system
- Refactoring of its related C# scripts
- Cleaner and more maintainable code
- Performance improvements where applicable
- Documentation of the changes
Requirements from you:
- Description of the system
- Problems you want to solve
- Relevant scripts or project files
- Unity version and required packages
This Gig covers one clearly defined Unity system and its related scripts. The exact scope depends on its size and complexity.
Please contact me before placing an order so I can review the code and estimate the required work.
Get to know Didar Aitchanov
Unity Developer Bug Fixing Code Refactoring
- FromKazakhstan
- Member sinceJun 2026
- Avg. response time1 hour
Languages
Russian, English
Other Game Development Services I Offer
FAQ
What do you need before starting?
Please send a short description of the system, the problems you want to solve, your Unity version, and the relevant scripts or project files.
What counts as one Unity system?
One system is a clearly defined feature with related scripts, such as an inventory, interaction, player controller, weapon, UI, AI, or save system.
Will you change the existing functionality?
I will preserve the current behavior unless changes are required or agreed upon before the work begins.
Can you guarantee a specific FPS increase?
No. Performance improvements depend on the actual bottlenecks in the code and project. I will explain what can realistically be improved after reviewing the system.
