I will fix optimize and rig vrchat avatar physbones for quest and pc


About this gig
Is your VRChat avatar lagging in lobbies, poorly rigged, or completely invisible on Quest? I provide complete technical overhauls to make your avatar smooth, stable, and compliant with VRChat performance ranks.
Services Included:
- Performance Ranking (Good/Medium): Polygon reduction, mesh decimation, and draw call reduction.
- Texture Atlassing: Merging multiple materials into single atlases for maximum FPS.
- Full Body Tracking Overhaul: Fixing joint distortion, knee/spine snapping, and T-pose alignment.
- PhysBones Configuration: Conversion from old Dynamic Bones to VRChat PhysBones with colliders.
- PC to Quest Conversion: Building fallback/identical Quest versions with mobile shaders.
Why Choose This Service?
Messy weights and unoptimized meshes ruin the VRC experience. I ensure your avatar retains sharp visual detail while maintaining top-tier performance ranks.
Send your model files today for an instant diagnostic and complete overhaul!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Williams M
High Performance 3D VRChat VTuber Avatar Creator Blender Unity Pro
- FromUnited Kingdom
- Member sinceOct 2026
Languages
English
FAQ
Will my Quest version look identical to the PC version?
Quest uses mobile shaders without dynamic lighting, but I match colors and bake shadows to get as close as possible.
Can you fix avatar weight painting tears around the armpits or hips?
Yes, I clean up weight painting in Blender so clothes and skin bend naturally without tearing.
How do you reduce draw calls?
I combine materials and generate texture atlases, drastically lowering draw calls to improve game frame rates.
Can you convert dynamic bones to PhysBones?
Yes, I remove deprecated dynamic scripts and replace them with optimized VRChat PhysBones and colliders.
What files do I need to supply?
Please provide your Unity project folder or the model's .FBX file along with all associated textures.
