I specialize in GPU programming and real-time graphics. I work with CUDA for parallel computing and performance optimization, and with DirectX 12, Vulkan or OpenGL for rendering. I can help you accelerate compute-heavy code on the GPU, write or debug shaders, build rendering features, and track down performance bottlenecks. I write clean, well-documented C++ and communicate clearly throughout the project. Feel free to message me with your requirements... Read more