"I specialize in creating high-quality 3D assets for games and animation. I am highly proficient in the entire production workflow, from high-poly sculpting to optimized retopology and UV unwrapping. My expertise lies in delivering game-ready assets that perfectly balance visual appeal with technical optimization. I am skilled in industry-standard software, including Autodesk Maya, Blender, ZBrush, and Substance Painter."... Read more