I will model 3d low poly game ready assets, objects, props


About this gig
Bring your game to life with high-quality 3D assets! I specialize in creating detailed, optimized, and visually appealing 3D props, models, and assets tailored to your games style and requirements. Whether you need realistic props, stylized assets, or unique game models, Ill ensure each creation enhances your game's visual appeal and performance. Lets make your vision a reality!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know M. Salman Khan
3D Artist
- FromPakistan
- Member sinceOct 2023
- Avg. response time1 hour
- Last delivery1 month
Languages
English
My Portfolio
Other Game Art Services I Offer
FAQ
1. What exactly does "Game-Ready" mean in your workflow?
"Game-Ready" means the asset is optimized to run smoothly in real-time game engines (like Unreal Engine, Unity, or Godot) without sacrificing visual fidelity. For me, this includes: · Optimized Topology · Appropriate Polycount: · LODs · PBR Textures · UV Unwrapping
2. What software and file formats do you deliver?
I primarily work with Blender for modeling. I can export the final models into various formats to suit your pipeline, including: · FBX (.fbx) – Recommended for engine import · OBJ (.obj) · Blender Source File (.blend) · GLB/GLTF (for web applications) · STL (if needed for printing)
3. What texture sizes and formats do you provide?
I use industry-standard PBR (Physically Based Rendering) workflows. I can provide textures in two main metalness/roughness styles depending on your engine's needs: · Metalness / Roughness · Specular / Glossiness
4. Do you provide Low Poly versions (LODs)?
Yes, absolutely. Level of Detail (LODs) are crucial for game optimization. My standard packages usually include the high-fidelity model (LOD0). If your project requires additional LODs (LOD1, LOD2, LOD3) for distance rendering, we can discuss this as an add-on service or include it in the quote.
5. What is your typical turnaround time?
Turnaround time depends on the complexity and size of the asset: · Simple Prop (Crate, small rock, bottle): 1–2 days. · Medium Complexity (Weapon, small mechanical device, chair): 3–4 days. · Complex Hero Prop (Vehicle, creature asset, detailed machinery): 4–7 weeks.
6. Can you match a specific art style?
Absolutely. Whether you need realistic, stylized, or low-poly, I adapt to your needs. Just provide concept art or reference images so I can match it accurately.
7. Do I need to provide concept art?
It helps, but it’s not required. If you have a brief and reference images, I can interpret the design. For complex pieces, concept art ensures total accuracy.
8. How many revisions are included?
Two rounds of minor revisions are included after the blockout stage. Major changes after modeling begins may incur additional costs. I keep you updated.
9. Having engine issues with the file?
Let's troubleshoot. Issues like pink materials or inverted normals are usually simple import fixes. I'm happy to hop on a call to help you out.
10. What if I need a custom texture size?
Not a problem. I can output textures at any resolution you need, from 512x512 for mobile assets up to 4K for high-end cinematics or hero props.

