I will create stylized 3d game props for unity and unreal engine


About this gig
Looking for stylized, game-ready 3D assets that fit seamlessly into your Unity, Unreal, or custom engine project? You're in the right place.
I'm Xiegrain Akasaki, a 3D artist specializing in stylized hard-surface and environment art for games. My work has shipped in titles like Oh Baby Kart (Steam) as a Props Artist, and I've contributed layout work to FIFA Heroes.
What I offer:
- Stylized hard-surface props
- Stylized environment assets
- Fully optimized, game-ready topology with clean UVs
- Flexible texture setup: single-tile 2K or UDIM, depending on your pipeline's needs
- Engine-ready delivery for Unity or Unreal Engine and custom format
- Blender, ZBrush, and Substance Workflow
My process:
- Share your reference, style guide, or concept art (the more detail, the better!)
- I'll confirm poly budget, texture resolution, and engine target before starting
- Blockout/modeling pass for your approval
- Sculpting, retopology, and UV unwrap
- Texturing and final optimization pass
- Delivery in your required format with organized texture maps
Whether you need a single hero prop or a batch of modular environment pieces, I'll make sure the asset looks great and performs well in-engine.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Xiegrain A
Environment and Props Artist
- FromIndonesia
- Member sinceMay 2020
- Avg. response time1 hour
Languages
English, Indonesian
My Portfolio
FAQ
What information do you need to start?
Reference images, concept art, or a style guide (if available), your target poly count/budget, texture resolution requirement (2K single tile or UDIM), and the engine you're using (Unity, Unreal, or custom).
Do you provide source files?
Yes, source files (.blend, .ztl, .spp) can be included as an add-on. Standard delivery includes the final exported files (FBX/OBJ/GLTF) and packed texture maps.
How many revisions are included?
Each package includes 1-3 revisions during the modeling/blockout stage before texturing begins, to make sure we're aligned before I move forward.
Can you match an existing art style from my game?
Yes, I can match an established style guide or existing assets in your project. Please share reference assets or screenshots so the new pieces blend in consistently.
What's the difference between single-tile 2K and UDIM?
Single-tile 2K is best for simpler props with a tight texel density budget, ideal for mobile or performance-focused projects. UDIM is better for larger or more detailed assets that need higher texture fidelity across multiple maps. I'll recommend the right approach based on your target platform.
Is the asset optimized for real-time engines?
Yes, all assets are built with clean topology, proper LOD consideration where needed, and optimized texture sizes so they run well in Unity or Unreal without unnecessary overhead.
How long does delivery take?
Depends on complexity, a simple prop typically takes 3-5 days, while a full modular environment set may take 1-2 weeks. Exact timeline will be confirmed after reviewing your brief.
Can I see your past work?
Absolutely, check my portfolio for stylized props and environment pieces, including work from Oh Baby Kart and other shipped projects.

