Are you stuck on a complex C++ system or fighting with spaghetti blueprints? I develop optimized, production-ready game mechanics and prototypes in Unreal Engine 5, focusing on clean logic and high performance.
- What you get:
- Custom Blueprint logic and C++ programming for any game genre.
- Advanced visual setups including material displacement, Lumen lighting configurations, and custom shaders.
- Bug fixing for broken mechanics and optimization for heavy loops to increase frame rates.
- Clean, heavily commented code and well-organized blueprint graphs.
- Why me: I do not just connect nodes until something works; I structure core logic to be modular and scalable so your project doesn't break down when you add new features later in development, I have helped with development of AAA games and have made several indie games of my own, Aswell as heavy assistance in AA games.