I will build custom unity editor tools and workflow automation


About this gig
I build custom Unity Editor Tools that speed up production, reduce manual errors, and make complex setups easy to author.
If your team is wasting time with repetitive scene setup, messy ScriptableObject workflows, or manual level/formation editing, I can create editor tools that make it visual, fast, and consistent.
Examples of tools I can build:
- ScriptableObject authoring tools (level/puzzle configs, presets, rule sets)
- Visual editors (formation grids, spawn layouts, wave editors)
- Scene automation (sorting layers, batch setup, camera/light layer organization)
- Custom inspectors, context menus, editor windows, validation checks
How I work:
- Quick scope definition + workflow goals
- Prototype the editor UI (fast iteration)
- Implement tool + safety checks (validation)
- Deliver with a short usage guide and integration notes
Note: I focus on tools & implementation. Art assets are provided by you unless requested as part of the scope.
Get to know Yaddir Vill
Unity Gameplay and Systems Developer
- FromColombia
- Member sinceDec 2025
Languages
Spanish, English
Other Game Development Services I Offer
FAQ
Can you match my team’s workflow and naming conventions?
Yes. I can adapt the tool to your project structure and conventions.
Will the tool work with ScriptableObjects / Addressables / prefabs?
Yes, tell me your pipeline and I’ll integrate accordingly.
Will you provide documentation?
Only Premium include a short usage guide. Basic and Standard can add it as an extra.
Can you update/extend an existing tool?
Yes, share the current tool code and desired improvements.
Do you provide art/UI assets?
By default, no. I focus on tooling and functionality. Simple editor UI is included.

