I will build custom unity editor tools and workflow automation

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yaddvill
Y
yaddvill
Yaddir Vill

About this gig

I build custom Unity Editor Tools that speed up production, reduce manual errors, and make complex setups easy to author.

If your team is wasting time with repetitive scene setup, messy ScriptableObject workflows, or manual level/formation editing, I can create editor tools that make it visual, fast, and consistent.

Examples of tools I can build:

  • ScriptableObject authoring tools (level/puzzle configs, presets, rule sets)
  • Visual editors (formation grids, spawn layouts, wave editors)
  • Scene automation (sorting layers, batch setup, camera/light layer organization)
  • Custom inspectors, context menus, editor windows, validation checks

How I work:

  1. Quick scope definition + workflow goals
  2. Prototype the editor UI (fast iteration)
  3. Implement tool + safety checks (validation)
  4. Deliver with a short usage guide and integration notes

Note: I focus on tools & implementation. Art assets are provided by you unless requested as part of the scope.

Get to know Yaddir Vill

Yaddir Vill

Unity Gameplay and Systems Developer

  • FromColombia
  • Member sinceDec 2025
  • Languages

    Spanish, English
Unity developer specialized in rapid gameplay prototyping, with a strong focus on combat systems and cinematic scene assembly. I help teams turn ideas into playable Unity prototypes that clearly showcase mechanics, game feel, and presentation. https://tinyurl.com/YaddVillPo Core work includes: • Rapid gameplay prototypes and vertical slices • Real-time and turn-based combat systems • Cinematic 2D & 2.5D Unity scenes for demos and pitches • Gameplay iteration focused on clarity and feel My goal is to deliver prototypes that are fast to build, easy to evaluate, and strong enough to present.

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