I will create open world unreal engine or unity 3d game environment with custom assets

Y
yaro_kulchyckyj
Y
yaro_kulchyckyj
Yaro Kulchyckyj

About this gig

Want to transform your game concept into a beautiful, detailed, and gameplay-ready 3D world?


I will create a professional open world Unreal Engine or Unity 3D game environment designed around your game's style, gameplay, and performance requirements.


Whether you're developing an open-world RPG, survival game, adventure game, FPS, TPS, horror game, simulation, or multiplayer experience, I can build environments that feel immersive, believable, and ready for gameplay.


With strong experience in Unreal Engine and Unity, I can create everything from natural landscapes and forests to urban areas, roads, buildings, interiors, industrial locations, and large explorable worlds.


What You Can Get:


  • Open-world 3D environments
  • ️Mountains, landscapes & terrain
  • Forests, vegetation & foliage
  • ️Cities, towns & urban environments
  • Buildings, structures & locations
  • ️Roads, paths & terrain systems
  • Gameplay-ready environment setup
  • Lighting and atmosphere
  • Materials and environmental details
  • Modular environment systems
  • ️Environmental effects
  • Performance optimization
  • Unreal Engine / Unity integration


Please contact me before placing an order so we can discuss your environment requirements.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Yaro Kulchyckyj

Yaro Kulchyckyj

Software Engineer Real Time MR VR Systems C plus Unreal Engine 5

  • FromUnited States
  • Member sinceApr 2026
  • Avg. response time1 hour
  • Languages

    English, Spanish, Dutch, German
Software engineer with 2+ years of experience working on real-time mixed reality (MR) and virtual reality (VR) image generation systems for U.S. Navy flight simulators. My work focuses on performance-sensitive C++ development, distributed visualization systems, and Unreal Engine–based rendering environments. I am particularly interested in real-time rendering systems and engine-level development, and I am currently deepening my graphics knowledge by building and porting a software renderer to C++ and OpenGL.

My Portfolio

Other Game Art Services I Offer