I will develop unreal engine gameplay system, cpp plugins

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yaro_kulchyckyj
Y
yaro_kulchyckyj
Yaro Kulchyckyj

About this gig

Hello there, Stop letting unoptimized Blueprints bottleneck your project. If you need professional-grade architecture, multiplayer-ready systems, or custom engine tools, you are in the right place.

I am a dedicated Unreal Engine Developer specializing in C++ core systems. I dont just make things work; I make them efficient, modular, and easy for your team to extend.

What I Can Build For You:

  • Custom Gameplay Systems: Inventory, Quest, AI Perception, and Advanced Movement (replicated for multiplayer).
  • Modular C++ Plugins: Native tools and wrappers that keep your project clean and organized.
  • GAS Implementation: Expert setup of the Gameplay Ability System for complex RPG/Action mechanics.
  • Optimization: Converting heavy Blueprint logic into lean, high-performance C++ code.
  • SDK Integration: Plugging in Steamworks, PlayFab, or third-party APIs at the engine level.

Why C++?

  • Performance: Drastically reduce CPU overhead and frame times.
  • Control: Access low-level engine features Blueprints cant touch.
  • Scalability: Build a foundation that stays stable as your game grows.


Please message me before placing an order. Every project is unique, and I want to ensure I meet your need


Thank you

Get to know Yaro Kulchyckyj

Yaro Kulchyckyj

Software Engineer Real Time MR VR Systems C plus Unreal Engine 5

  • FromUnited States
  • Member sinceApr 2026
  • Avg. response time1 hour
  • Languages

    English, Spanish, Dutch, German
Software engineer with 2+ years of experience working on real-time mixed reality (MR) and virtual reality (VR) image generation systems for U.S. Navy flight simulators. My work focuses on performance-sensitive C++ development, distributed visualization systems, and Unreal Engine–based rendering environments. I am particularly interested in real-time rendering systems and engine-level development, and I am currently deepening my graphics knowledge by building and porting a software renderer to C++ and OpenGL.

Other Game Development Services I Offer