I will create godot tools to speed up your workflow

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yoan_agostini
Y
yoan_agostini
Yoan

About this gig

Tired of fighting bottlenecks in your game development pipeline? Lets automate them.

I build custom, lightweight production tools and editor plugins for the Godot Engine to streamline your workflow, save you time, and keep your team focused on making a great game. Whether you need to automate asset management or simplify data entry, I've got you covered.


What I Can Build For You:

  • Custom Editor Plugins & Inspector integrations (@tool scripts)
  • Automated asset management (batch renamers, specialized importers)
  • Data pipeline tools (CSV/JSON parsers, custom Resource setups)
  • Workflow tweaks to remove repetitive, frustrating tasks


How It Works:

  1. Basic: 1 simple script to solve a specific bottleneck (no UI).
  2. Standard: 1 production tool integrated into a clean Inspector UI.
  3. Premium: Same as Standard, with 24-hour priority delivery.


IMPORTANT: Every game pipeline is unique. If you need a complex multi-tool suite, an advanced UI dock, or external API integration (Google Sheets, Notion, etc.), please message me first! I will gladly create a Custom Offer tailored exactly to your specific needs.


Supports Godot 4.x (and 3.x upon request).

Get to know Yoan

Yoan

Realtime VFX and Technical Art Specialist

4.8(2)
  • FromFrance
  • Member sinceOct 2023
  • Avg. response time4 hours
  • Last delivery1 week
  • Languages

    English, French, Portuguese, Spanish
I’m a Freelance Real-time VFX & Technical Artist. I worked in AAA titles like Lords of the Fallen (2023) and several unannounced projects. I specialize in Unreal Engine 5 Niagara, Godot, Blender and procedural tools with Geometry Nodes. I love solving technical problems, optimizing workflows, and helping creators bring their ideas to life. Feel free to message me — I reply fast and I’m always happy to help!